-Everything is decided by contested D6 rolls, or the DM decides how hard a thing is on a 1-8 scale (obvs 7 or 8 are impossible unless the character has bonuses)
-There's either a DM if you wanna do a D&D style thing, or there's no DM and one person is the LEVEL BOSS
-If LEVEL BOSS: grab some minis or coins if you ain't got em, or something like that. The "players" pick ones they like, one each for their characters. The LEVEL BOSS gets the rest. The players start at one end of a long piece of furniture (coffee table, couch, whatever) and the LEVEL BOSS the other end. The BOSS can't go into the middle third of the table itself BUT WAIT HOLD ON
AHH SHIT CHARACTER GENERATION
Roll 1d6 or choose if you're a special wishing star:
1. GOO PERSON
2. UNICORN
3. GOBLIN
4. DEMON SPAWN
5. WEIRD PERSON ON STILTS WHO IS TOO OLD FOR THIS SHIT
6. MUMU AND DADAs SPECIAL ANGEL
or like cross those out and write your own
(art by Mary Cagle)
GOO PERSON
-you can take 10 damage
-you can only hit stuff within 2 inches of you
-things you defend against by more than 2 difference are stuck in place a round
-you can goo a technology thing and it no longer works if you win a d6 roll against 8 MINUS its difficulty
-you don't do damage, stuff you hit sticks where it is for that many rounds though
-you can goo through/around people and things, but not like, through a wall
-you move 2 inches a round, 3 if you goo through/around something or stick someone in place
-you can take 7 damage
-you can only hit stuff next to you
- +1 damage
-you can jump over stuff but it can hits you if it rolls higher on a d6
-One time you can do a magical pony dance and the LEVEL BOSS can't make a flunky monster that round but you can't do anything else that round
-you move 5 inches a round
GOBLIN
-you can take 6 damage
-you can hit stuff whereever, you're throwing rocks or have a silly steampink crossbow or something
-you can climb creatures and both they and you are stuck one round and can't hit each other
-if you run past a critter and keep moving it can't hit you
-you move 3 inches a round
-if the LEVEL BOSS or anyone else makes a technology thing you can roll off on d6 with them to control it instead for as many rounds as you won by; if they win you take that many damage
DEMON SPAWN
-you can take 7 damage
-you can hit stuff wherever, you're magic and shit
-you move 4 inches a round
-one time you can make a flunky monster anywhere just like the LEVEL BOSS can but you give your own HP to it (however much you want)
-instead of that you can switch the places of any two other critters once if you want INSTEAD
-if you do one of the above 2 things you can't attack this round
-you can take 5 damage
-+1 to defense rolls
-+1 to make a technology thing (can only make right next to you; DM or BM makes up difficulty and it takes that many rounds too)
-can only attack stuff within 3 inches of you
-you move 3 inches a round
MUMU AND DADAS SPECIAL ANGEL
-you can take 1d6+6 damage
-everybody is at +1 to hit your special face
-d6 times per game you can roll off with the LEVEL BOSS to take control of a flunky critter
-you can give your HP to tohers
-you move 5 inches per round
HELP EACH OTHER
A player can choose not to attack and instead give another player plus one on a roll if they are next to each other
LEVEL BOSS
-get the abilities of one of the above critters but people arelike WHOA THAT'S A BIG ONE
-you have 2d6+12 HP
-you can move 6 inches a round
-you have +1 to hit things
-three actions a round (make a flunky, attack, &or make an architectural thing)
-three actions a round (make a flunky, attack, &or make an architectural thing)
-you can make a flunky critter anywhere and give it as many of your HP as you want; you get half that many back if it dies
-your flinky critters can make a technology thing in an inche next to them; it takes 1d6 rounds
-flunky cirtters can move, attack, or do whatever people do, but they don't have special abilities
-flunky critters move 12 MINUS their HP a round
-SIZE: they take up 1+(their HP over 10, if any) inches of space, SO DO YOU
-spend 1 HP extra when making a flunky critter adn it can do ONE OF THESE ONLY ONE:
----attack ranged
----+1 attack and damage
----one special ability like a player thingy
-you can make an architectural thing taking up 3 inches (per action used) anywhere
CROMBAT
-each person rolls 1d6; if attacker rolls higher, they do that much damage (their total die not the difference) -- if defender rolls higher nothing happens unless they have a special ability
LEVEL BOSS rolls for all their Flunky Critters
A TECHNOLOGY THING
they can do whatever bullshit the person cna come up wtih on the spot, but more complicated the bigger difficulty
-roll 1d6 vs difficulty
-roll 1d6 and it takes that many rounds
-can declare to take up to 3 extra rounds to reduce difficulty by that much
WHO WINS?
LEVEL BOSS if all the PLAYERS are dead or hopeless
PLAYERS if the LEVEL BOSS is dead
I was gonna make up more stuff but it's been like an hour and this was supposed to tak e30 minutes
EDIT: fixed a couple things
EDIT: fixed a couple things