So they asked some PCs for some orphans to raise. And the PCs needed a door to save a hundred other orphans, so they agreed. And the Sisters can send the orphans they kept to offer a home and vocation to other orphans, and so these things should start showing up in the FLAILSNAIL-o-verse as both PCs and NPCs, friend and foe.
Ask your DM before starting a character with this class. Respect it if they say no. A character starts as this class, they cannot switch to it.
I figure these would be encountered more often as NPCs, especially in any game involving planar creatures, reality rifts, etc.
VOID KNIGHT
You were raised in an extradimensional space by three weird sisters, and taught the ways of the Void. You stared into the spiral void that was Mother's head until you saw truth there.
You are the left hand of nothingness, the meaning imposed on empty space by an uncomprehending mind, and the hollow center of that meaning. You are the fear in every heart that it all means nothing.
You are the quiet, confident look that happens after it has been accepted - that all means nothing, and thus we are free.
Belief in Nothing: Anyone attempting to know or detect your alignment through means magical or otherwise must save VS Paralysis (at a penalty equal to your level) or be paralyzed with madness for a number of rounds equal to your level, as their feeble mind attempts to understand your allegiance to nothingness.
The Void of Memory: At level 2, you may cause a number of creatures equal to your level that you can currently see to forget about the existence of an object you can see. The affected creatures Save VS Spell; if they succeed, the effect lasts your level in rounds. If they fail the save, the effect is permanent. If they object is magical and the save is failed, the affected creatures may attempt another save after a number of rounds equal to your level.
The Void Contains All Things: Reality is nothingness, all is the same, time, space, and being are illusions. You can manipulate reality to bring one specific item to you at any time. You can also cause this object to fade from reality at any time. If the object is destroyed by another, however, it is gone. The item must be smaller than your level in cubic feet.
The item is selected and placed into the Void in a special ritual performed by the Void Knight. Once selected, the item can only be changed by performing the ritual again. The Ritual consumes precious metals equal to your level x 1000 GP.
The item is selected and placed into the Void in a special ritual performed by the Void Knight. Once selected, the item can only be changed by performing the ritual again. The Ritual consumes precious metals equal to your level x 1000 GP.
Pain, Health, Death, and Breath, These Too Are Meaningless: The Void Knight can hurt, heal, curse, or destroy by touch. A number of times per day and a number of points per day equal to the Void Knight's level, she can damage or heal a creature or object. If the damage is enough to destroy the object or kill the creature, it simply disappears, a patch of darkness in it's shape left permanently in place. Instead of the above effects, the Void Knight can cause a creature to have a penalty to all saving throws equal to the Void Knight's level, for a number of rounds equal to the Void Knight's level. Again, the Void Knight must be touching the target to cause any of these effects.
Void Knights may use any weapons or armor. Heavy armor encumbers them as one armor type lighter.While wearing light or no armor, they may Pick Pockets, Hide in Shadows and Move Silently as a Thief of their level.
When a Void Knight dies, they simply disappear, leaving a patch of darkness behind.
plus bomb.
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