Equipment costs as follows, and the loser of each round must pay the winner either their actual armor and mount or the value thereof.
Riding Horse = Riding Beetle
Light Warhorse = Riding Ant (+20 GP for 1 month's supply pheromone pouches to give it commands, +100 GP for one with stinging bite)
Medium Warhorse = Giant Spider (+100 GP to get one with intact web glands, +200 GP for one with intact poison glands)
Heavy Warhorse = Trained Wasp (+300 GP to get one with intact wings)
These have no mechanical benefits during the joust above that of the equivalent horse, but may have such when retained after. All mounts may be sold back to the Merchants' Guild of Targenmoor after the Joust is over.
The Brawl and Melee
These will likely take place via hangout on Saturday, May 31st, pacific time US. Sign up at the email above, and I'll try to coordinate a time that works for everyone.
The Brawl is bare-handed, no magic, the Melee is no hold barred everything and the kitchen sink.
Maps of the grounds for each and specific rules will be posted later this week.
Let me know what your character would like to buy, and if applicable, what book's equipment list it's from.
If your character has magic items they'd like to sell to the Black Veil, let me know in the G+ post!
A ticket to submerge oneself in the Pits of Change to the west costs a mere 200 GP. Be careful what you wish for, though!