There are probably other tables that do this better, feel free to link me to them, but I might need one tomorrow night for my home group.
ROLL TIL IT'S AWESOME
1d12
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1
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gravity shifts to a wall or ceiling
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next thing PCs touch, biting scarabs fall out in droves
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2
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a fist-sized aperture opens
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The only way out of the room is...
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3
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all doors slam shut, become twice as heavy
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coffins rise from floor, hungry vamps float out
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4
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a friendly NPC falls dead, dart in neck
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a friendly NPC begins speaking with another voice, offering the opposite information
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5
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Time outside the room is passing backwards
til they leave - give them some clue |
a hugely fat ethereal goat with smoking eyes begins floating around taunting the party
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6
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snakes pour into room - their bite heals
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a party member or friendly NPC appears to be gaining bestial traits to others, but not themselves (onlookers save?)
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7
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the PCs have stepped into positions where
participants in a great tragedy stood long ago, see through their eyes, save or be forced to repeat in present |
the PCs hear snippets of conversations from d200 years ago for d100 days
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8
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one of the PCs is missing
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one of the PCs is doubled
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9
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50% chance of a blinding light flashing every turn
for remainder of dungeon, regain sight in d4 turns
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magical Silence for 1d4 turns
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10
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PCs can hear all sounds from every part of
dungeon at once |
Entire dungeon can see party through walls for 1 round, PCs know
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11
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PCs wake up feeling great outside dungeon,
no idea how they got there, but something’s wrong |
Townsfolk arrive, demanding to know where 1d4 NPCs are who were “last seen leaving” with PCs
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12
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a sleeping tarrasque rolls over underground,
dungeon
is collapsing and will crush PCs 10%/rd +10%/rd
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floor opens, ramp to hell, PCs now have to negotiate/fight way out
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