Monday, September 23, 2013

SECRET SANTICORE 2013: REQUESTS OPEN!


Jeremy Duncan made this new color logo! (oh yeah- Santa + Manticore = Santicore!)

Secret Santicore 2013 is here!
From now til midnight Friday October 4th, we shall collect your unfulfilled desires so that Santicore may feed on your longing!

Everybody who wants in click on the link below and fill out your request for some specific brand new campaign material--a new race, a location, a one-shot adventure outline, a random table, whatever. The idea is to be as specific as you need to be, but not too greedy (1/2 a page to two pages of material).
One request per person.

Then, with the help of various elves, I'll mix all the requests up and send them back out to the people who entered. You'll get your assigned request some time that weekend of the 5th-6th, then have until Friday, October 25th to fulfill that request. That deadline is firm. So firm. Do not test the Santicore.

Starting October 26th, the elves and I will collect the entries all into a central location before December 23rd, hopefully.

-Panicked everything-went-wrong result: An easily-navigable indexed website, Santicore feasts upon our souls.
-There-were-a-lot-of-parties-but-we-did-it-anyway result: the above plus a PDF version, Santicore's yearly slumber is disturbed by dreams of the mortal world.
-Everyone-gets-laid result: website, PDF with some color, index, and full features, plus "lite" PDF for phones and ereaders. Santicore slumbers under great depths of ice, his fetid blessing upon us all.

We'll hit as many of those above goals as possible.

__________________________________________________________________

Requests for Secret Santicore 2013 are now closed. 
__________________________________________________________________


• Be as specific as you need to be, but don't get greedy. Asking for a d20 table is cool, and a d100 table if you're lucky. but a d1000?--better let your Secret Santicore know that going that extra 900 miles is optional. Asking for a structure is cool, a whole mega-dungeon isn't.

• If you just want art or a map, that's cool too.

• The original requester's name and e-mail address will be on the request unless s/he specifically asks otherwise.

• One request per person. Santicore likes the taste of people who break this rule.

• All human undertakings involving interactions between strangers involve a capacity for misunderstanding and idiocy. Secret Santicore is a gift horse. Do not look it in the mouth. No bad-mouthing people for what they ask for or provide. Serious and simulatory requests may get gonzo answers, gonzo requests may get serious answers, c'est la vie. If you're worried, try to be specific in your request so you get something you can really use.

• If you commit to something - a request, or helping out behind the scenes - then find you can't come through with the goods that's perfectly okay, life happens, as long as you let me know as soon as you know.

• None of this stuff should get used commercially unless the person who wrote it gets paid.

• While Secret Santicore sprang from the loins of the OSR DIY movement, there's zero reason you can't request something for your sci-fi/supers/horror/whatever-game. You don't have to request D&D-specific stuff. I bet anybody could handle a sci-fi or super request--but just be aware that the pool of people responding to your request will be the pool of people who read Playing D&D with Pornstars and act accordingly.

• This is Open Content.

• I reserve the right to completely fuck this up, but will try very hard not to. If I get swamped with requests, it might be a little late. I'll do my best.

• After the first 69* requests are in, I'm going to distribute those, assign Handlers, then take stock of our time and resources. We will try to get every request that comes in before October 4th fulfilled, but may have to cap it or distribute unfulfilled requests after the holidays to be put on blogs if there's a huge number. If we actually get a ton of requests good and done, the PDF may be split thematically or otherwise into several parts. Don't let this statement dissuade you from making a request - the goal is to get every single damn one finished and up before December 23rd.

Don't post your request in the comments below or email it to me. Use the form. Or you will feel the spiny poisonous caress of Santicore's ball stinger.

• Still got questions? Those you can ask on G+/comment here/email metalvsskin at geemale dotcalm and put something SANTICORE-ISH in the subject line.



*I told Santicore that was a silly and immature number to pick, then...I awoke some time later, in a field, with these strange scars...


Last year's logo for nostalgia's sake!


HUGE THANKS to Jez of GIBLET BLIZZARD, most of this is copy+pasted from his call for entries from last year.

Sunday, September 22, 2013

Hastiludes Prizes & Rules for Melee and Joust

In game stuff for Melee:

- Only spells which require touching the target are allowed, and they must be cast in the most showy and dramatic way possible. (The player should describe what casting the spell looks like, etc)

- Special abilities inherent to the combatant are allowed, but not if they have an effect similar to a ranged weapon. (You can do whatever, but the Marshall in game may get weird or disqualify you).

- Ranged weapons are banned from the Melee event. One may throw things upon the field, but weapons designed to be thrown or project missiles are not allowed.

- All Knights forced to surrender while conscious during an event shall turn over their mount and armor, or the value thereof, to the one who bests them. 

- All Knights knocked out during an event will give 95% of the above amount to the one who bests them, and 5% to the medic who tends them, or be indebted under law.

MELEE
D&D combat as adjudicated by me or made up to suit whatever weird shit you come up with.
This is essentially Warlords of Vornheim without teams or Hardcore Mode. I thought about including Hardcore Mode, but I don't think it makes as much sense in a winner-take-all game without teams. 
You either Yield, get knocked out (IE lose all HP), or win. If you get knocked out, there are medics standing by. HOWEVER - the Melee is more dangerous than the Joust, and accidental death is possible.
Anyone taking half their HP in damage from one hit is Wounded which might result in a permanent effect - a scar, broken tooth, bad eye, limp, palsy, etc. 
Anyone reduced to negative half their HP or Con score + level - whichever is lowest, is dead. This is unlikely but there you go.
Participants will gain Glory or XP commensurate with their victories.

THE JOUST
MOUNTS AND ARMOR VALUE
PCs may purchase the following before an event at these prices. These are also the values that must be paid to opponents who defeat you.

The Joust rules are in PDF form here. Special thanks to Mike D for his fun Jousts of the past and putting these rules together. 
The character creation page may be ignored if you're using your FLAILSNAILS PC, however, you may attempt to attract/hire a squire and/or retinue as per that page. Let me know via G+ if you'd like to do this and we'll work it out.


PRIZES
The following prizes are on offer from the Court. The entrant who wins the most events may choose first. Otherwise Glory and the wisdom of King Artan shall determine distribution.

- Waters of Avalon: Drinking these waters while focusing on an aspect of your physical self will change you. An ability may be increased or decreased. Your appearance my alter significantly. A special ability may grow, recede, or change completely.

- A Faerie sword that is very beautiful and light. The local Knights find it somewhat dishonorable to use, although adventurers not under the strictures of courtly life could well use it. A short sword that has a blade of strange reddish metal with a hilt wrapped in purple hide with gold wire. The blade is decorated with knotwork. A small rounded pommel provides balance. The quillions are shaped like dragon wings, and the blade emerges from a stylized dragon head. The decorative elements of the sword are composed of Mithril. There is a scabbard of oiled mint sheepskin leather with Black bear fur trim.

- CAUTION: HOT, a Hog Druid Knight from the Northern Kingdom of NO SMO, has offered to train an adept who proves their worth in the basics of Druidic ways. If one is sharp at it, one may learn some mystical ability.

- A dance with The beautiful Raven Aislynn, recently widowed and so young still, has been offered as a prize by her mother. Aislynn quickly fled to her chambers when this was announced, feathers ruffled. She has been noted for her intelligence and a slight mischievous humor in the past. She is set to inherit a small keep if her parents do not produce a son.

- A brief and private audience with King Artan and his counsel.

-A strange gem prized from the Irish in battle long ago. It seems to smolder in light and keep one warm.

Thursday, September 19, 2013

Thee Fall Hastiludes Approacheth! Character Creation Notes.



ENTER YOUR KNIGHT (FLAILSNAILS PC) in the Joust, Melee, Pas D'Armes, Behourd, Trial by Combat, or Magical Duel by emailing metalvsskin at geemale dotcalm!

More details on those events and everything else here.
+Reece Carter and everyone else: if you want in, get me an email in the next 72 hours or so!)

A RULES CHANGE: I believe I said somewhere on G+ that it was 1 PC per player. After some thought, I'll make it 1 PC per player per EVENT. So, you could enter 1 PC in the Joust, 1 in the Melee, a different one in the Pas D'Armes, etc. ( +Reginald Mc Reynolds +Ed Hackett )

I've been having fun making a few NPCs to test out the character creation for Thee Hastiludes and the Pendragon/After the Bomb campaign to follow. I love how swingy AtB attributes are - here are the stats of the first NPC I rolled up. This is directly from character creation!
STR   9
DEX   7
CON  6
INT    10
WIS   28
CHA  6
SPD  27

This weekend I'll be nailing down a few last details - I'm still figuring out what elements (if any) of Palladium combat I want to mash into Pendragon's system. I also did some funky things with the Kingdoms I think people might dig. Those of you who want to create native characters for the events next week, we should be able to do that right around Sunday or Monday (PST but I'm flexible for time).
(Don't worry +Noah Marshall +Courtney Campbell You've got a place reserved for a native knight if you want it)






Wednesday, September 18, 2013

SECRET SANTICORE 2013: FAQ and Call for Handlers

as Jez says: "AWESOMELY NIFTY SS LOGO by the unestimable Jeremy Duncan. HE WHO NOW SITS BY SANTICORE'S TREMBLING KNEE. FEAR HIM."

A quick Q&A up front to get people going, then more detail and history at the bottom.

THIS IS NOT A CALL FOR REQUESTS. That's coming in a bit. This is an informational post to get your juices quivering.

If you're just looking for info on being a Handler, look for * HANDLERS *
If you're looking for the history of Santicore, look for * History *

What is Secret Santicore?
Speed Round:
1. request something for your tabletop RPG game,
2. get someone else's request and write (or draw) it up,
3. someone else is randomly assigned your request and makes it,
4. then all requests are collected on a website and a nice PDF, hopefully by Christmas.

Longer description of Santicore:
People in the DIY RPG community send in requests for campaign content they'd like - a table, monster, entire encounter, or even a whole (short) adventure. Maybe an item, puzzle, or trap. Maybe an illustration of something. Whatever you want!

THEN: the requests get mixed up and randomly assigned to everyone who made a request.
So - you request a puzzle that changes the rooms of a dungeon around depending on how the PCs solve it. Maybe you're more specific, or leave it at that!
THEN, you get someone else's request - they want a short encounter with a good-aligned Frog King and retinue who has motivations that will likely bring him into conflict with PCs, maybe with variations to conflict with different types of PCs.

You don't find out who got your request, and you don't tell what you are working on, to keep with the spirit of the thing. You write up the short encounter however you like. Just text? With pictures? You'd like someone else to draw a picture?
You have a Handler to offer advice, keep you on schedule, possibly edit, and help with coordinating illustrations. We all understand this is for fun, and no one's getting paid in dollars.

So you write the thing as two lines of setup text, four tables, and three blocks of stats. OR you write a few paragraphs of flavor text, draw a terrain map with weather details, and some loose stats. Or a million other ways.
However you think the request is best fulfilled by you!

Being efficient with page space is a virtue, but part of the fun of the project is capturing everyone's unique voice and skills.

And we all get every request on a webpage and/or cool PDF for Christmas! (or Kwanza, or Winter Solstice, or whatever)

Them's the basics. Tons of surprise free RPG content for all to use!


* HANDLERS *

What does a Handler do? Why would I want to be one?

A Handler keeps in contact with me and a number of Secret Santicore participants, distributing requests, answering questions, checking in and keeping them on schedule, and getting their final product to the person making the PDF/Website.
If a Santicore participant is very very naughty and it doesn't look like they'll have their thing done in time, the Handlers can step in and make the thing themselves if they so desire, or take another request that hasn't been distributed yet, or help the person along to post it on their blog if it gets completed after the PDF deadline has passed. Or handle it in a way they think is best.

My goal will be that every decision in the Santicore process is made by consensus of the Handlers (of which I'll be one.) However, to make sure the thing gets done, sometimes I'll have to just make a decision and go with it. The Handlers and I will have a few threads over email and G+ to get Santicore the sweet sweet nectar of unfulfilled desires that sustain His Eldritch Horrible Jollyness.

You want to be a Handler to bring joy and wonder to RPGers everywhere. To make sure this happens. To appease the Great Santicore so that he may slumber for another year and not destroy us.

Who the fuck are you, Joey? What will you be doing?
I'll be overseeing the project and handling the Handlers, as well as pitching in art and text. If someone more qualified isn't able to, I'll be compiling the PDF at the end.

How many participants can there be? How many will each Handler...uh, handle?
I'm asking each Handler to estimate how many participants they can handle, and assigning them that many. Then, if a Handler gets overwhelmed, I'll take on their load or distribute it or find a new Handler.
The number of requests that get fulfilled will just be how many we can get to. 69 is the goal, anything past that is gravy.
Unfulfilled requests will go in the back of the PDF, unless the requester does not want it to. Then maybe some kind soul(s) will fulfill it on their blogs after!

HOW DO I BECOME A HANDLER?
email metalvsskin at geemale dot calm :
-title of the email should say SANTICORE HANDLER somewhere
-your name
-how many people you're willing to handle
-if you want to be a text wrangler or art czar


* HISTORY *
A short history of Santicore, cause I'm running outa time to Blog today...
 +Zak Smith had a great idea to celebrate the lives of Gygax and Arneson back in 2010 with the Secret Arneson Gift Exchange.
Then the next year +Jez Gordon renamed it and did it again for the holidays -and released it as an awesome PDF.
In 2012, Jez nobly tried to do it again, first putting out a call for helpers, then submissions. Then, sadly, life did what it does and Jez had to bow out. Some rad folks stepped up, and most of the content made it on to one blog or another.
HUGE THANKS to Zak S, Jez Gordon, Jeremy Duncan, and all the guys who helped out in 2012 (Erik, Trey, Rolang, Mike, and Dallas.)
also THANKS to all the participants from past years for making and finishing requests!


Friday, September 13, 2013

THEE FALL HASTILUDES OF LAK ARKUN are here!

THE ONE KINGDOM OF THEE GREAT LAND OF LAK ARKUN hosts FALL HASTILUDES
Or, as the common joke goes, Hassle-i-tudes!

What is the One Kingdom of Thee Great Land of Lak Arkun?
Lak Arkun is the setting of a new game I will be soft-starting with these events, and running regular sessions starting in October. It is a combination of Pendragon and After the Bomb. I thought this was an original idea, then I searched a couple terms and saw Zak S proposing it months ago on G+. OH WELL. It'll be some version of FLAILSNAILS light.
The One Kingdom is the political name of the Kingdom of Logres in this setting, that ruled over by Artan, Beaver King, the anthropomorphic beaver equivalent of King Arthur. It's where Camelot is.
The Out Isles culture in the Pendragon book has been replaced with that of Feudal Japan.

What are THEE HASTILUDES?
Wikipedia says: "Hastilude is a generic term used in the Middle Ages to refer to many kinds of martial games. The word comes from the Latin hastiludium, literally "lance game"'."

This event, as noted in the title of this post, is to celebrate the coming of Fall and a break from the heat, and to commune and joy in each other as we enter the dark days of Winter. NOW! TO SPECTACLES!

All events are open to all FLAILSNAILS PCs as "visiting knights".

JOUST
No magic items. Using the rules from the FLAILSNAILS Tourneys last year. Play By Post. Horses/"lances" provided to those who are not able to provide/buy them for themselves, but uh, you probably want a better one than the pro-bono version. (horses tire and stumble, lances break...)

MELEE
Open to the first six FLAILSNAILS PCs or native knights that sign up. Run using Warlords of Vornheim rules over G+ hangout. If there's time, there will be a second one. Free-for-all combat.

PAS D'ARMES
A team of 5 PCs prepares the terrain and themselves to prevent single warriors from crossing the bridge and gate into the Tower of Mardun (a little-used tower King Artan has declared for the purpose). Challengers attempt to cross, winning glory if they succeed, and mockery if they fail. The team of 5 will get terrain info beforehand to prepare for a few days over G+ posts, then the event will be a hangout. Knights should sign up either as Tenans, that is, a team of 5 holding terrain, or Venans, challengers. First team of 5 to organize themselves and sign up as a team gets the spot. Hopefully we'll have time for many Venans to make the attempt.

BEHOURD
A single brave warrior prepares terrain and arms himself to defend a mock castle against team(s) of 5 attackers. Much like the above, with the numbers reversed. The single warrior will get days to prepare, then the event will be over hangout.

TRIAL BY COMBAT
All those violating the One Kingdom's laws and Those Laws ov Chivalry during these events will be fought to their doom by such Knights as volunteer themselves for that task. Sign up your Knight beforehand to volunteer to dispatch such cowardly villains. (logistics to come.)

THEE MAGIKAL DUEL
Magic is rare in the realms of Lak Arkun, but not unknown. However we hear it is utterly rampant in other lands. During these brief weeks when the walls between worlds are so thin, we wish to see wild displays of your magical talent! (Still working this one out - I'd like to do it over play-by-post, but still hammering out details. Might be a series of short hangouts. Magical equivalent of the Joust- winner of each duel goes to the next bracket.)

SIGN UP YOUR KNIGHT/MAGIC-USER FOR YOUR CHOSEN EVENTS ASAP!! The deadline is Sunday, September 22nd, but the sooner you sign up, the better. The Joust begins Monday, September 23rd. Other events may happen before that, we'll see how quickly things fill up. The Magical Duel will close the proceedings.

SIGN UP BY EMAILING THE FOLLOWING TO METALVSSKIN@GMAIL.COM

-a preexisting FLAILSNAILS character's stats and items, non-item related weirdness, spells, and two magical items you will have on you during events that allow them. Sneaking magical items into the Joust is possible, but those so discovered to do so will be duly punished in Trial By Combat.

OR

-your thoughts or unformed enthusiasm for a native Knight. We'll hangout to walk through making it at some point, or do it over private messages if you have both Pendragon and any of the Palladium TMNT/After The Bomb books with stats for making mutant animal characters.

(For native Knights during and regular sessions after THEE HASTILUDES are over I'll be incorporating Character Gen elements from Beyond the Wall, ideas from Bushido, and setting elements from Tenra Bansho Zero. Obviously I'll be using Mutants in Avalon too.
From the Player end, you'll be making a basic AtB/TMNT mutant animal, then layering a Pendragon character on top. Characters can be from different Kingdoms/cultures, they'll just be Ransom Knights - IE Knights on foreign exchange sent to make sure Kingdoms maintain diplomacy with each other.
I'll be posting about this more, either here or on G+. I'll have a character gen session some time in the next few weeks.
Do not be fooled, you may be playing a talking potentially psychic animal, but I am going to be running this shit seriously and death will be all around.)

Comment or ask questions on G+ here.

Tuesday, September 10, 2013

Feeling Like a Ship Run Aground

The worst photo of some Samurai I drew in 1998 or so.

Feeling lately like Empire of the Flaming Moon has been a series of dead ends - maybe the experiments with rules I've been doing would be a game interesting for me to GM but seems more and more there are not that many interested in playing it. And which is fine, it just means I need to stop spending time on it. I wasn't exactly sure how to get the thing I wanted to end up with when I started, and maybe this wasn't it.

Are there people who haven't commented that have been reading the blog posts and are just kinda waiting to speak up til I run a game?

I guess more importantly, are there people who feel invested in playing the rules as written on my blog thus far?

Would the whole thing be better retooled as a setting/skin of DCCRPG or Warhammer FRP?
(I'd take a few months working on behind the scenes GM stuff for it then run it in the Winter).

While I'm working a lot less day job (yay being a contractor) I have a lot more going on socially than I did on the East Coast (IE before last month) and of course I need to schedule and prioritize a bit more than I thought.
I'm not at a dearth of inspiration or feeling for RPGs in general. I've been excited about playing more lately, although real life stuff keeps coming up when the games I most want to play on G+ happen (like last night).

I also have an idea for a CoC/BRPmodern game set in the present day that I'd love to run as a long term G+ campaign on a consistent night. Lovecraft stuff would only be 1/4 or less of the inspiration for what's really going on there - more Silent Hill/Tsutomu Nihei manga/Angel Heart (the movie)/Clive Barker/Cronenberg/David Lynch type of stuff.

I guess beyond a  thing I want to run for the month of October, I'm feeling way more enthusiastic about running non-D&D stuff lately.

COMMENT over on G+.

Monday, September 9, 2013

Attack Forms Redux

It is difficult for me to determine if the Attack Forms system is hopelessly fiddly or if I communicated it wrong in the earlier post. Since you do not have the glorious pleasure of being in my brain, I'll rewrite it from a different perspective and see if it makes more sense.


OK, so I rolled really cool on the creation charts, my character has saved a Ronin from bandits, joined a Daimyo's house, done a favor for a Sword School and sworn never to tell their secrets, or otherwise got herself in a situation to learn an Attack Form during some downtime. What now?
The GM will tell me that either the teacher has offered to teach me one of their preexisting forms, and a few hints as to what that is, or that the teacher will help me work on something of my own creation.

Things I decide or the GM tells me (or we determine randomly for max chaos):
1. Position of my sword at start of Form, and what body part is thus blocked.
2. Part of body my attack hits
3. Position of my sword at end of Form (could be the same as #1) and part of me blocked.
4. Are there any special blocking moves or acrobatics inherent to the form that affect Speed?

If 4 is a "No", then Speed = 1 (until improved by Advancement or affected by decisions below.)

If 4 is "Yes", the GM determines any applicable effects and Speed = 0.

Here are the body parts again. This list is both for decisions about your body, and your opponent's. Torso (Right) or Torso (Left) can be chosen as Torso (whatever side is toward me).

1. Head
2. torso (front)
3. torso (left)
4. torso (right)
5. left arm
6. right arm
7. left leg
8. right leg
9. torso (back)
10. Sword Hand



OK. I have tracked down the rogue Ronin Hiretsukan who has been harrying the countryside with all sorts of depredations. Hey, that's my job! We've been circling each other for days and have exchanged harsh words in a rice field while wind blows dramatically.
SHIT JUST GOT REAL, MOTHERFUCKER!
What happens now?
The GM decides what Form Hiretsukan is gonna do, and describes what position his sword is in.
I either researched his moves and now have a clue what Form he's preparing or didn't and don't. Either way, I choose my move and describe my sword position at the start of my Form. Hiretsukan changes his or doesn't and I react to that or don't. Once we stop changing positions and are ready to exchange blows, I tell the GM what Form I've decided on. In game, my PC and Hiretsukan launch toward each other in a rustle of kimonos and swords.

What I chose in the moment:
1. What my PC does in the build-up round, whatever makes sense at the time or sets up any acrobatic parts of the Form.
2. What Form to use, if I have several. I could also choose to use a Defense Form instead, dodge, or whatever else, but I have to decide the round before.
If two PCs were going at it, the players would describe their sword positions then each secretly tell the GM what form they're using. Or Chris H's excellent suggestion of having a note card for each Form with the starting sword position on one side and the Form details on the other.
3. Whether my PC is still or moving slowly away after the strike.

In D&D terms, the strike of an Attack Form auto hits without a To Hit roll, so is blocked/deflects/etc only if the opponent's form blocks it.

My PC Tsubame has chosen has chosen to use her Tears Of A Dove Form, which involves a leap and strike at the head. It starts with arms akimbo, the strike bringing the sword from right to left.
1. Position of Sword at Start: Right Arm
2. Part of Body Hit: Head
3. Position of Sword at End: Left Torso
4. An acrobatic leap is inherent to the form. Speed = 0 unless I improve it with an Advancement. This also means hits to my legs miss since I'm jumping if they don't beat me on Speed.

The GM decided Hiretsukan is using his Knee Chopper Form, where he goes to one knee and swipes at the opponent's. Hiretsukan doesn't know about my Tears Of A Dove Form.
1. Position of Sword at Start: Right Torso
2. Part of Opponent's Body Struck: Left Leg
3. Position of Sword at End: Right Arm
4. Acrobatics: Yes. Hits to Hiretsukan's head miss since he drops to one knee, again unless the opponent's strike has superior Speed.

We both missed! I'm sure my party would feel privileged to witness the rare duel between swordspeople that lasts to a second blow, if they weren't busy with Hiretsukan's bandit henchmen. (Hiretsukan ducks under Tsubame's blade, and Tsubame jumps over Hiretsukan's - all happens much faster than a usual swing-and-dodge would because these are well-practiced techniques.)

My PC Tsubame and the foul NPC Hiretsukan both spend a round - me landing and moving away a bit, him getting back on his feet. There's another round as we face each other again, preparing the next strike! I don't know much about Hiretsukan and he's blown one mystery move.

I've only got one form left with Tsubame - a fast strike at the opponent's sword hand,
White Dove's Offering.
1. Position of Sword at Start: Sword Hand (basically, my sword and arm are extended such that the sword doesn't block any other part.)
2. Body Part Hit: Sword Hand
3. Position of Sword at End: Right Arm (The sword is drawn back)
4. Acrobatics: no. Speed = 1.

The GM decides that Hiretsukan is counting on his brute strength, and is going to use the Beggar Maker, which is a vicious strike at the Right Arm, attempting to sever it.
1. Sword at Start: Left Arm (he's holding his sword so far diagonally across himself it's not even really blocking his torso)
2. Hit Location: Right Arm
3. End Position: Torso (front)
4. Acrobatics: Nope. Speed = 1.

We exchange blows at the same time! Our Speed is equal. He goes for my Right Arm...but his blow is deflected for half damage by my sword! This also prevents him from attempting to sever it (the body part must be undefended for a sever attempt). My blow lands on his Sword Hand! It is useless! (Hiretsukan suffered 6 points of damage, Tsubame 3; Tsubame's sword was blocking her right arm because the White Dove's Offering Form ends there. Tsubame has more than 3 HP and Hiretsukan is a 2HD NPC so has more than 6.)

I hop away, wary of dirty tricks from the old bandit. After recovering for a round, he throws down a smoke pellet! One of my allies is free and throws a shuriken, but Hiretsukan is gone. He must have trained with Ninja as well as Samurai! Of course, the crazy one in our party decides he can't get away if we set everything on fire, and starts to do that, but that's a different story...