Tuesday, June 13, 2017

Spawn Flux - A Basic Hack/Setting Musing

Discussion of the game Banana Chalice on this Woodland Secrets episode spawned an idea in my head, mostly fully formed about what might be a fun hack of LotFP or DnD.

The essential idea is that the PCs die at the end of every session, no matter what they're doing or where they are, and "spawn" again anew at the beginning of the next. The world, however, doesn't reset. The PCs carry no XP or items from the last time, but whatever effects they had in the world happened, items they hid are still hidden there, etc. Of course there would be some metagaming even if players tried not to, so maybe you have a vague memory conceit to the next "clone" or however you're explaining the situation. Or just have the new character know stuff.

It's kinda like the original Aeon Flux shorts except instead of anything having to actually kill you, you just inevitably explode at the end of the session like the cats in Banana Chalice. Players could try a new character or use the same PC reset to 0.

Having discoverable items that play with the premise could be fun - finding an item that determines where the next batch spawns, for instance. 

I think this idea plays best with low-rules-buy-in, which is why I thought of Basic. It might only be fun with DCCRPG, for instance, with a veteran group that knows the ins and outs of that system by rote and can make characters easily.

Saturday, June 10, 2017



The Shrouds as depicted in the fanciful and hard to find "Historie of Dangerus Itemes" by Callais Frond

Scholarly convention holds that they be referred to as "The Dead Shrouds", and not "The Death Shrouds", although there is no real consensus as to the reason.

Perhaps they were once one item that has been riven; the answer is lost to time. It is certain that they are each half the size of a burial shroud. Some have worn them like a short cloak; some ceremoniously assume the posture of death and drape them.

They who wear one swap memories with who wears the other; indeed, each will believe they are the other. Furthermore, should they be souls who have been on the cycle of rebirth, they will remember other selves, other times typically lost to the waking mind. Whether this life or a previous, the memory is remarkably clear. This does not mean they are compelled to relate it truthfully to another.

While affected by the shroud, one is aware that one's appearance has "changed"; one might surmise body-switching, especially if one has previously seen the wearer who has assumed one's memories. one otherwise might presume other forms of appearance alteration. Furthermore, each will appear progressively sickly the longer the shroud is worn; several days of being affected by the shroud contiguously will render one as an animated corpse.

The memory swap is complicated; through hypnosis and other states of altered consciousness, the original persona and memory has been brought to the fore even while affected by the cloak, though only for brief periods.
Once removed, both affected parties forget their actions taken while wearing the cloak, and must rely on their companions to recall such.

A rare "light capture" of a subject wearing one of the shrouds.