Showing posts with label elves. Show all posts
Showing posts with label elves. Show all posts

Wednesday, January 23, 2013

Elves of Kalak-Nur

By request, a description of the two major Elven cultures of +Kalak Nur . They are mostly far from any of the areas PCs have explored so far. If someone wants to play a PC of the following Elf varieties or a member of the Black Veil (yesterday's blog post), let me know and I'll figure it out.

Elves of East Trepan -

Physical description

Height: adults range from 6 feet to 8 feet tall
Build: noted for being physically imposing; some theorize they unconsciously secrete a musk signaling them as predators.
Teeth: sharp and pointed in the front; thought to be natural as also present in half-elves not raised in their culture
Skin: palest white, with occasional tinges of blue or green. Tattoos to mark life events.
Eyes: solid black with no distinguishable irises or pupils
Hair: roughly half of them have pitch black hair, half pale blonde (but not white). However, they frequently dye it other colors with plant dyes to mark social station, conquests, battles survived, and other life events.
Dress: rough tunics and armor made of hides, with no qualms about using the skin of other humanoids or intelligent creatures.
 


 (Images: top from "30 Days of Night", middle cover of an Elric comic and "Barbarian Barbie" by Kimsokol on DeviantArt, bottom is from "Centurion")

History and Culture: In their original land, the Elves of East Trepan were conquerors who ruled a vast empire from sea to sea. Humans built up a rival empire, culminating in a powerful human king making a pact with higher powers that banished magic and Elves from their world. The Elves suffered much adjusting to their new world, and now they are mostly allied savage tribes who seek to undermine human cultures through duplicity and raids.
Captives of other races who are not eaten are taken to their witches, who drain the person they were and replace it with something...other. Children are turned into Children of Cthon.





(Image) Elven Witches



The Elves of East Trepan on Kalak-Nur are often hidden in plain sight. Sleeper agents have infiltrated many cities of other races and are working to destabilize them. They hide their ears and wear thick makeup, taking on jobs in trade and government to position themselves most effectively. This life grates on them, and they long for the day they can raid openly and eat the hearts of their enemies.


Location: There are many settled lands of other races between the Known West and East Trepan. The Elves there, however, have found tunnel systems between East and West that others do not know of.





~~@~~




Elves of the Southern Reach 

Physical description
Height: adults range from 4 to 5.5 feet tall
Build: slender and elegant, they move with grace from birth. Some adults train themselves to move more awkwardly and formally as a sign of "maturity"
Other features: pointed ears, and otherwise consistent with "fey elves" of other settings
Dress: layered formal wear consistent with the Antebellum South, US Confederacy, and/or Victoriana



Illustration by Zii on DeviantArt
(photos from the past, yeah)

History and Culture: How the Elves of the Southern Reach ended up on Kalak-Nur is lost to history. Some theorize the ruins of ships full of gears and pipes near their lands were the method, but they do not claim so. They have been here for generations, and have built up their land and culture. While their presence makes the Eastern Kingdoms nervous, there are political truces and trade established. In secret, they work with the Elves of East Trepan to undermine stability and eventually rule once again.
Their culture is one of layer upon layer of formal interactions, social obligations, and superficial pleasantries. Their social hierarchies are rigidly enforced, although those of elven blood may improve their station. Rarely, a non-elf may rise, but it is a distinct anomaly. Non-elves are mostly slaves and indentured servants on their vast plantations.

Magic is rarely overtly practiced, but suffuses their being and colors all interactions with other races and kingdoms. Agreements with the Elves of the Southern Reach and gifts from them are to be feared, as they are enforced by ancient pacts and magical energy. These elves often trick non-elves into making agreements that end up with them as magically dominated Elven slaves. "But wait -" "I didn't mean -" Pleading is of no avail; their magic is strong and brought on by one's own words.
If one receives a gift from them, one must repay it with like value within 24 hours or be under the Elf's sway.

(The Elves of East Trepan are similar to Zak S's White Elves of Nornrik in Vornheim, but I thought I thought of them before I read it. Not sure if I unconsciously nicked it from him or we were just inspired by similar sources. Maybe that's their origin planet? +Kalak Nur  is a world of the marooned.
The Elves of the Southern Reach were directly inspired by +Ian Johnson 's character "The Colonel". It should be noted The Colonel is not a +Kalak Nur native to my knowledge. Maybe they have the same original planet and are offshoots of each other?)

Wednesday, October 31, 2012

Children of Cthon, Eye of Cthon (NPC/monsters for D&Dish games)



 "Oh I guess it's obvious, I also like to bite!"*


Cthon was a half-elven general thousands of years ago who preached elven superiority and led crusades against other races. He is the most significant historical figure in the culture of East Trepan.


Children of Cthon were once human children. The elves of East Trepan kidnap human children to use as manual labor. They keep them drugged and in trance states. Those that show a special aptitude for magic and/or cruelty are given to the elven Blood Witches to become something else.

After a ritual during which most of the child's blood is drained and replaced with a special alchemical sludge, the child sleeps for 2 weeks and awakes a Child of Cthon. Part of the sludge is the blood of an elven witch (or witches), who the Child is then forever bonded to and receives commands from.

Their eyes and hair are solid black or white; their skin is white, rubbery, and constantly secreting a clear goo that is unpleasant to the touch. They carry long, curved daggers that are often poisoned. They are known to sneak up on prey, then giggle in a whisper to unnerve them.

Child of Cthon
No. of appearing: 1d6 per Elven Witch present
HD: 2
AC: 5 or 15
Movement: as human child
No. of Attacks: 1 + Special
Damage: 1d4 (bite) or 1d4+2 (dagger); poison causes Sleep or a random effect upon a hit and failed save
Special Abilities: They are completely silent and can hide in shadows as Thieves
Scream: Once per combat they can let loose a Scream, which will cause Fear as the spell and cause anyone failing their save to flee from the Child as fast as possible. The Scream also can communicate one sentence of information to the Child's bonded Witch. Elves and Children of Cthon are immune.

There is a 30% chance the PCs encountered the Child in the past when it was human.

From the film, "Grave Encounters"

If slain by magic, there is a 50% chance their heart will animate and burst forst as an Eye of Cthon. These look like a bundled mass of muscle and tissue with a large elven eye in the middle and 1d6+2 tentacles radiating out from its sides. Eyes of Cthon will not attack elves.

Eye of Cthon
No. of appearing: see above
HD: 1
AC: 4 or 16 (small, fast)
Movement: as a human running
No. of Attacks: 2 or Special
Damage: 1d4/1d4 (tentacles)
Special Abilities: If they land two successful hits on a creature with tentacles in the same round, they are latched to that creature with barbs and auto-hit each round until destroyed. The tentacles will cause damage until the creature or Eye is killed, even if severed.
Eye: Every three rounds, an Eye of Cthon may emit a Ray of Confusion that acts like the Confusion spell to any non-elf that can see it within 15 feet. Children of Cthon are immune to this.

I have a picture in my head of an Eye of Cthon, but can't find anything good online. I may add one later.

*The image at the top shows up on film blogs that talk about vampires from a couple of years ago, but I couldn't find a source or credit.

Saturday, June 30, 2012

Blame the Elves.


(D&D thoughts about this Charlie Stross article I just read. You should go read it when you have time and your thinking cap/bottle of brain-helper. You probably don't need so much of those for this post, though.)

Three questions (ok 5 or 6), two notes:
1. Does the need for dungeons & treasure necessitate settings with a "mythology of a distant golden age in the past" a la pre-18th C Enlightenment? Is it 'cause D&D settings are mostly emulating pre-18th C times? What if there wasn't an ancient civilization with their buried shit everywhere?

2. Are PCs "actually discovering how the [campaign's] universe works, and improving [their] lives" as functionally post-Enlightenment agents in a pre-enlightenment campaign world? 
Do the answers to those questions trend differently in old school D&D play vs new school?
This question may be wanky overacademic bullshit, I haven't decided.

3. Do we blame the Elves? In a lot of settings (based on a lot of mythology) they have an old, decayed kingdom that humans/etc built on top of. Dwarves may be implicit here too. Also, for some of you G+ perverts*, aliens and reptile men. 

The above questions are related to concepts in paragraph 1. They have probably already been asked. Feel free to school me.

Note 1: This sentence from paragraph 5 states this idea the most clearly that I've read: "What we call "hard SF" today mostly isn't hard, and isn't SF: it's fantasy with nanotech replicators instead of pixie dust and spaceships instead of dragons."
(one reason why they have such a big audience crossover?)

Note 2: A big reason (for me) that Zak S**'s drawings and such are awesome are that a lot of them give me the "Sense of Wonder" or "eyeball kick" as mentioned in paragraph 8ish.

*I love perverts.

**for some reason I called him Zak S, which is how I see him mentioned on other gaming blogs.