Thursday, May 15, 2014

The Grand Bazaar of Targenmoor Approaches!

(what is this? FLAILSNAILS Joust and market, coming May 24th - 31st.)

GREETINGs, MOST BRAVE AND HONORABLE ADVENTURERs, and all those which happen through the most gracious twistings of fate to read this INVITATION!

Blind Aliya, chosen of Fate, seeress and prophet of Targenmoor, has seen that the great goddess of trade Famat-The-Veiled will bring profit for all this year!

MARKET: Many vendors from many lands! Your PC can buy or sell nearly any item (magical items will not be for sale, but PCs may sell those already owned as detailed below).
PLUS: Massages! Spa treatments! Instruction in any trade! Spiritual Guidance!
(I will create a daily post for selling/buying/haggling.)

SELL YOUR MAGIC ITEMS: The Black Veil, powerful sisterhood, protectors of all, secretive but just, will be present to pay top gold prices for your magical items! Prices paid will be GP equal to the XP value for the item (or closest equivalent) in the 1e AD&D DMG. Magic-ish items (high tech, special make, etc) will be accepted as well. These items will not be for resale or trade. 
A 5% tax may be incurred by the newly formed Magic-User's Guild.

XP for GP: One gains XP at the market by selling things for GP. Mundane items you get 1 XP for every 2 GP you get for selling (so, half XP). The ratio is 1:1 for magical, high tech, mastercraft, and otherwise special exceptional items.
(So if you sell a normal sword and get 10 GP for it, you get 5 XP as well. If you sell a magical sword and get 1000 GP for it, you get 1000 XP as well).
You may only gain 1 (one) level during the entirety of the Grand Bazaar. 
The only exception is if you begin less than 100 XP from gaining a level, and participate in multiple events.

THE JOUST: A play by post Joust available to any FLAILSNAILS-compatible character will happen over the week above, using the rules developed by Mike D for +FlailSnails Jousting Field . (click anywhere before the word "for" to see the rules PDF. Sign up will be by email, will be detailed in a post next week).
"We, the governors of the Merchants' Guild of Targenmoor, have heard of this exciting contest of strategy and strength from other lands, and would be delighted at such a bold display here. Dame Takahashi Narue, a knight from another land and deeply familiar with these matters, has agreed to be the Tourney Master."


THE BRAWL: A hand-to-hand competition in the abandoned temple to Vanamanaghor will take place. No items or armor, all must wear approved clothing and carry nothing into the temple. When one has been struck 5 times with the fist of another, one is out. The scoring otherwise will be made clear soon. Will the victor win by stealth and trickery, or bravery and stoutness? (Striking another= 1 pt, landing the 5th blow on another = 1 pt, etc)

THE MELEE: Similar to The Brawl, but all equipment, items, and magic are allowed. This will take place around the Tower of Gh'an Gh'ast, to the south of the city and bordering the Frozen Lands. Do not be alarmed at the Sahuaguapede presence; they are savages, but deeply enjoy seeing trials of combat. (rules similar to Warlords of Vornheim)

MECHA JOUST: Strange, large machines that look like men have appeared to the West of the city! We understand they are from a land called Tartary. A wise and humble woman from that land will train in their use for a mere 1000 GP. Any who desire to fight each other using these machines is welcome to arrange a time and place, and is guaranteed an audience. Training is not required, although encouraged. (This could be done play by post Joust style if needed)
Several merchants from Tartary will be present, selling customizations for these dread machines.
(more in this in a coming post - help me +Richard G ! )

BETTING ON ALL THE ABOVE EVENTS IS ALLOWED. Official Targenmoor bookies will be available if wanted.

Setting news:
In his great and terrible wisdom, the Witch King Mocata has determined that we humble citizens are safe from the threats of magic and necromancy. He has stepped down from policing the use of magic to return to his studies.
In his place, a newly formed Magic User's Guild, headed by Archwizard Valentine McGee, has been handed control of Mocata's organization and goat-man army. We expect to hear much of them in the future! Their goat-man soldiers will be present to protect the safety of Bazaar-goers, and enforce the 5% tax on magic item sale.


  1. we need to have a list of stuff to sell and buy between players too

    1. PC to PC sales will be taxed by the Magic User's Guild